﻿using UnityEngine;
using System.Collections;
using System.IO;
using System.Xml;


namespace UnityEditor.EclipseEditor {

	public class Mod 
	{

		public XmlDocument xml;

		public XmlDocument Xml { 
			get{return xml;}
			set{xml = value;}
		}

		//modPath and xmlPath may be different,that is,mod may contain xml,so we use xmlPath here

	 	public Mod (string xmlPath)
		{
			xml = new XmlDocument ();
			xml.Load (xmlPath);
		}


	

	}


}
